Cachalot | |
---|---|
Details | |
Speed
|
90% can be increased 5% when boosting (60% possible) |
Walking speed
|
N/A |
Health
|
12.0 (total: 1200) |
Damage
|
8.0 (total: 160) |
Bleed reduct.
|
50% |
Boosts
|
3 |
Size scale
|
2.1x |
Biome statistics | |
Oxygen time
|
90 seconds |
Temperature time
|
Unaffected |
Pressure time
|
Unaffected |
Salinity time
|
20 seconds |
Credits |
The cachalot is a tier 10 animal. It is based on its real life counterpart, Physeter macrocephalus.
Mechanics[ | ]
- Narwhals evolve into cachalots.
- 48,000 XP is required for a narwhal to evolve into a cachalot.
- Cachalots do not evolve into any other animals, as they are a tier 10 animal.
- Cachalots drop meat upon death.
- As a cachalot, you are unable to harm, or be harmed by any tier 1 animals.
Abilities[ | ]
Passive Abilities[ | ]
- Cachalot is immune to being grabbed, whale suctions and turbulent water(a. k. a. whirlpools).
- Cachalot gets +10% (100% total) speed when it enters the deep biome.
Active Abilities[ | ]
Name | Image | Charge Time | Description |
---|---|---|---|
Slow Wave | None | Boost to emit a slowing wave giving -35% speed to the target(s). The wave destroys snowballs. Boosting gives a small speed boost of +5% that accumulates per boost, with a maximum of +20% speed. |
Suitable Biomes[ | ]
- The suitable biomes for the cachalot are the ocean, arctic and the deeeep.
- If a cachalot enters the ocean, it will lose oxygen; however it can swim and its oxygen time is long enough for this to not matter.
- If a cachalot enters the arctic, it will lose oxygen; however it can swim and its oxygen time is long enough for this to not matter.
- If a cachalot enters the deeeep, it will lose oxygen; however it can swim and its oxygen time is long enough for this to not matter.
- If a cachalot enters the swamp, it will lose oxygen and salinity.
- If a cachalot enters the swamp surface, it will not regenerate salinity.
Diet[ | ]
This is a complete list of food that cachalots can eat.
Name | Can be eaten by | Image | XP | Description |
---|---|---|---|---|
Barb | All except for the stonefish who spawned it | 0 | Spawns behind a stonefish using their active ability. Deals damage upon eating it (7% of max life). Poisons anyone who eats it with a base DPS of 10% that lasts 5 seconds (except poison-immune animals). Despawns after 4 seconds. | |
Bubble | All animals that breathe air | 0 | Affected by gravity, floats upwards. Spawns out of the window of the shipwreck. Replenishes oxygen to animals that breathe air. | |
Bird Poop | All except for lamprey and seagull | 10 | Affected by gravity. Automatically spawns below any seagull every 10 seconds. | |
Plankton | All | 250 | Spawns in the ocean. | |
Ice | All | 250 | Spawns in the arctic and deeeep. | |
Lava | All except lamprey | 125 | Affected by gravity, floats upwards. Spawns out of volcanoes, which can be hidden in and are located in the arctic and the deeeep. When eaten as an animal that is not suited to the arctic, it will replenish some of your temperature. | |
Person | Tier 9 to tier 10 except sunfish and stonefish | 300 | Spawns just above the water. Does not spawn in the arctic. | |
Flappy Duck | Ray to tier 10 except bald eagle | 675 | Spawns in a horizontal line just below the height limit. Seems unable to spawn nowadays, update this if I am wrong. | |
Anglerfish Bait | All Animals except for the Anglerfish who spawned it | 0 | Spawns infront of an Angler Fish when it is stationary (as its passive ability). No fixed look, resembles the last food the Angler Fish eats. It does nothing too, but the Angler Fish will deal twice as much damage (100x2) to the animal that ate it | |
Meat | All | 1000 | Spawns where an animal dies (tier 2 to tier 10 animals only). The amount of meat that spawns depends on what animal it was. |
Hiding Places[ | ]
Name | Summary | Image |
---|---|---|
Giant Shipwreck | Generates in any biome, but have been found in the deep, swamp, and twilight kelp forest. All animals can hide here. Hiding places are ship windows and the crack. |
Skins[ | ]
History[ | ]
This section highlights all the changes made to the cachalot in documented updates so far. A full changelog can be found here.
Update | Changes |
---|---|
March 13th, 2017 (Beta) | Added four new animals: octopus, narwhal, giant squid, cachalot (the octopus and cachalot were designed by John Fallot (Pathos316 - Portfolio)). |
March 17th, 2017 | (FROM BETA) Added four new animals: Octopus, narwhal, giant squid, cachalot (the octopus and cachalot were designed by John Fallot (Pathos316 - Portfolio)). |
March 18th, 2017 | Orcas can no longer grab cachalots. |
April 6th, 2017 | Giant Squids no longer gain speed boost when grabbing whales, cachalots and whale sharks, and only gains 30% with the rest.
Giant Squids are dealt DPS when grabbing cachalots. |
April 15th, 2017 | Whales can no longer suck cachalots. |
May 16th, 2017 | Cachalot oxygen time has been increased by 30 seconds.
DPS dealt to giant squid when grabbing a cachalot has been increased from 3% to 5%. |