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Animals are what players are able to control in deeeep.io. All players start as fish, blobfish or worm and must keep on eating food to evolve into other, stronger animals, such as Beavers, Turtles, and Orcas. Dying as anything besides a fish will allow your next run to begin with some experience. Some animals can hide in certain terrain, allowing them to protect themselves from predators. You may attack any animal except those of the same species as you (doesn't apply to the final stages, they can eat each other!). As you start to get to level up, your animal will start to gain gimmicks, or abilities, such as those of the Whale, Orca and Ray.

List of Animals

This is a list of all animals and their stats.[1]

Tier 1 Animals

A Tier 1 Animal is an animal that you start off as.

Image Animal Description Evolves Into Evolves From Speed Health multiplier Damage multiplier Damage block Armor penetration Boosts Oxygen time Temperature time Pressure time XP
Worm Worm Can burrow under the ground for shelter. Lamprey None 100% 1.0 (total: 100) 1.0 (total 20) 0% 0% 0 45s Unaffected Unaffected 0
Fish Fish You swim faster when close to other fish! Stble 5 times, up to 50% faster. Is based on the Clown Fish. Evolves into a Crab. Crab None 100% 1.5 (total: 150) 1.0 (total: 20) 0% 0% 1 20s 10s 5s 0
Blobfish Blobfish Lives in the deep sea, becomes a pink blob if you go too high, can hide in volcanoes. King Crab None 100% 2.0 (total: 200) 1.0 (total: 20) 0% 0% 1 20s 10s 5s 0

Tier 2 Animals

A Tier 2 Animal is an animal which requires that you have to evolved once in order to be one.

Image Animal Description Evolves Into Evolves From Speed Health multiplier Damage multiplier Damage block Armor penetration Boosts Oxygen time Temperature time Pressure time XP
Lamprey Lamprey You can attach to nearby animals (Seagull and higher) and get some of their XP when they eat. Evolves into a jellyfish. Jellyfish Worm 100% 1.5 (total: 150) 2.0 (total: 40) 0% 0% 2 5s Unaffected 5s 4.000
Crab Crab You can walk on islands! (when walking, use mouse click to jump). Only animal that can hide in bushes. Evolves into a Jellyfish. Jellyfish Fish 100% 1.5 (total: 150) 2.0 (total: 40) 50% 0% 1 Unaffected 10s 5s 4.000
King Crab King Crab It lives in the deep sea, evolves to jellyfish, and deals back part of the damage dealt to it. Jellyfish Blobfish 100% 1.5 (total: 150) 2.0 (total: 40) 50% 0% 1 Unaffected 10s 5s 4.000

Tier 3 Animals

A Tier 3 Animal is an animal which requires you have evolved twice in order to be one.

Image Animal Description Evolves Into Evolves From Speed Health multiplier Damage multiplier Damage block Armor penetration Boosts Oxygen time Temperature time Pressure time XP
Jellyfish Jellyfish You move in bursts, and any animal that touches you gets poisoned. Evolves into a Squid. Squid King Crab, Crab and Lamprey 100% 2.0 (total: 200) 2.0 (total: 40) (poison 5% per second) 0% 0% 1 Unaffected Unaffected Unaffected 11.000

Tier 4 Animals

A Tier 4 Animal is an animal which requires you have evolved thrice in order to be one.

Image Animal Description Evolves Into Evolves From Speed Health multiplier Damage multiplier Damage block Armor penetration Boosts Oxygen time Temperature time Pressure time XP
Squid Squid Don't take damage for 3 seconds (This includes poison) then stay still to hide. Evolves into a Seagull. Seagull Jellyfish 100% 3.0 (total: 300) 3.0 (total: 60) 0% 50% 1 20s 10s Unaffected 21.000

Tier 5 Animals

A Tier 5 Animal is an animal which requires you have evolved 4 times in order to be one.

Image Animal Description Evolves Into Evolves From Speed Health multiplier Damage multiplier Damage block Armor penetration Boosts Oxygen time Temperature time Pressure time XP
Seagull Seagull You can fly, but have to breathe. Poops food that other animals can eat. Evolves into a Ray or a Pelican. Ray or Pelican Squid 100% 4.0 (total: 400) 4.0 (total: 80) 0% 0% 2 15s 10s 5s 39.000

Tier 6 Animals

A Tier 6 Animal is an animal which requires that you have evolved 5 times in order to be one.

Image Animal Description Evolves Into Evolves From Speed Health multiplier Damage multiplier Damage block Armor penetration Boosts Oxygen time Temperature time Pressure time XP
Ray Ray Put your head against any ground to hide, you can now eat Flappy Ducks by boosting into the air. Evolves into Beaver or Anglerfish. Beaver or Anglerfish Seagull 100% 5.0 (total: 500) 5.0 (total: 100) 0% 0% 2 20s 10s Unaffected 63.000
Pelican Pelican Pelican can grab animals smaller than Squids and pull them onto land! Cannot hurt or be hurt by Seagulls. Evolves into Beaver or Anglerfish. Beaver or Anglerfish Seagull 100% 5.0 (total: 500) 5.0 (total: 100) 0% 0% 2 30s 10s 5s 63.000

Tier 7 Animals

A Tier 7 Animal is an animal which requires you have evolved 6 times in order to be one.

Image Animal Description Evolves Into Evolves From Speed Health multiplier Damage multiplier Damage block Armor penetration Boosts Oxygen time Temperature time Pressure time XP
Beaver Beaver Beaver hides in beaver dams, also, don't forget to go up to breathe! Evolves into Penguin, Sea Turtle or Octopus. Turtle, Octopus, Penguin Ray or Pelican 100% 6.0 (total: 600) 5.0 (total: 100) 0% 0% 2 45s 10s 5s 93.000
Anglerfish Anglerfish Must stay in the deep to survive. If it stays still it will go invisible and its light will look like the last thing it ate. The animal that eats the light will reveal the Angler Fish and take an extra 100

% damage from it. Evolves into Penguin or Octopus.

Turtle, Octopus, Penguin Ray or Pelican 100% 6.0 (total: 600) 5.0 (total: 100) 0% 0% 2 45s 10s 5s 93.000

Tier 8 Animals

A Tier 8 Animal is an animal which requires you have evolved 7 times in order to be one.

Image Animal Description Evolves Into Evolves From Speed Health multiplier Damage multiplier Damage block Armor penetration Boosts Oxygen time Temperature time Pressure time XP
Sea Turtle Sea Turtle N/A Hammerhead Beaver or Anglerfish 100% 6.0 (total: 600) 5.0 (total: 100) 50% 0% 2 45s 10s 5s 129.000
Penguin Penguin Penguin needs cold water to live, stay to the far left side of the map! Can hide in Igloos, and when you evolve, you may choose between a Leopard Seal, Narwhal or Dolphin. Leopard Seal, Narwhal, Dolphin Beaver or Anglerfish 125% 6.0 (total: 600) 5.0 (total: 100) 0% 0% 2 45s 10s 5s 129.000
Octopus Octopus Octopus can release ink when boosting. If it kills an animal, it will be as fast as the animal was and the Octopus will look like the food it last ate. Evolves into an Oarfish. Oarfish Beaver or Anglerfish 100%, changes depending on what animal it's hiding as. 6.0 (total: 600) 5.0 (total: 100) 0% 40% 2 20s Unaffected Unaffected 129.000

Tier 9 Animals

A Tier 9 Animal is an animal which requires you have evolved 8 times in order to be one.

Image Animal Description Evolves Into Evolves From Speed Health multiplier Damage multiplier Damage block Armor penetration Boosts Oxygen time Temperature time Pressure time XP
Hammerhead Hammerhead You can eat people! You cannot hide in anything beyond this point. You are equivalent to dolphin, but cannnot attack them. Your next animal is a shark. Shark, Whale Shark Turtle 100% 7.0 (total: 700) 8.0 (total: 160) 0% 0% 3 20s 10s 5s 171.000
Leopard Seal Leopard Seal You are as fast as a penguin, but deadlier. Evolves either into a Polar Bear or a Whale. Polar Bear, Whale Penguin 125% 7.0 (total: 700) 7.0 (total: 140) 0% 0% 2 45s 10s 5s 171.000
Dolphin Dolphin Dolphins need to breathe air. Jump like a real dolphin for a boost in natural swim speed. You evolve into either an Orca or a Marlin. Orca, Marlin Penguin 100% 7.0 (total: 700) 6.0 (total: 120) 0% 0% 2 60s 10s 5s 171.000
Narwhal Narwhal Hitting other players causes them to bleed, alerting nearby Sharks. Evolves into a whale or a Marlin. Whale, Marlin Penguin 110% 8.0 (total: 800) 7.0 (total: 140) 0% 100% 2 45s 10s 5s 171.000
Oarfish Oarfish Evolves into a Giant Squid or a Cachalot. Best food for Oarfish are Jellyfish (immune to jellyfish poison). Heals anything below Seagull when close except for Jellyfishes. The oarfish is also the highest fish that can eat alge off the ocean bottom. Cachalot, Giant Squid, Stonefish Octopus 100% 8.0 (total: 800) 6.5 (total: 130) 0% 0% 2 45s 10s 60s 171.000

Tier 10 Animals

A Tier 10 Animal (also known as a Top Tier Animal) is an animal which requires you have evolved 9 times in order to be one. All tier 10 animals are currently the latest animals, and cannot evolve any further.

Image Animal Description Evolves Into Evolves From Speed Health multiplier Damage multiplier Damage block Armor penetration Boosts Oxygen time Temperature time Pressure time XP
Giant Squid Giant Squid It has the ability to grab its victims and pull them down to the depths! It moves faster when it has a victim and does some damage over time to the animal. Top Tier Oarfish 100% (150% when grabbing) 9.0 (total: 900) 8.0 (total: 160) 0% 75% 3 60s 10s 10s 219.000
Cachalot Cachalot Cachalot can slow down animals in front of it instead of boosting. It can swim in all locations. Because it's ability replaces it's boost, it is the second slowest top tier animal so far. Top Tier Oarfish 85% 12.0 (total: 1200) 8.0 (total: 160) 0% 0% 3 90s Unaffected 5s 219.000
Shark Shark Shark breathes when moving, so don't stop for too long. Click to charge and accelerate quickly. You can also smell nearby injured animals and which direction they are. Top Tier Hammerhead 100% 9.0 (total: 900) 9.0 (total: 180) 0% 0% 3 15s 10s 5s 219.000
Orca Orca If you hit someone while boosting, you'll grab him! Click again to release. When grabbing a shark, it will lose all of its oxygen. You can also survive in the far left side of the map.

Grabbing and releasing animals into the air throws them in the direction that you are facing. Whales are too large to grab.

Top Tier Dolphin 100% 9.0 (total: 900) 9.0 (total: 180) 0% 0% 3 60s 10s 5s 219.000
Whale Whale Use your boost to pull in other animals! Click again to release, also don't forget to breath! You can also survive in the far left side of the map. Unable to damage and immune to damage from animals smaller than beavers.

The whale's ability completely replaces the boost, making whales one of the slowest top tier animals. Whales can swallow any animal smaller than a beaver and carry them around inside of them until the animal drowns (if they breathe air) or until the whale surfaces and shoot them into the air.

Top Tier Narwhal or Leopard Seal 100% 15.0 (total: 1500) 6.0 (total: 120) 0% 0% 3 60s 10s 10s 219.000
File:Whaleshark.png Whale Shark Boosts tell you how much Remora Drones you have. Hold the Left Mouse Button to tell drones to attack the nearest target. Because the Drones take up the Whale Shark's boost, it is the 3rd slowest top tier animal so far. Whale Sharks are also known to die a lot to other top tier animals, unfortunately. Top Tier Hammerhead 90% 12.0 (total: 1200) 6.0 (total: 120) 0% 0% 4 60s 10s 20s 219.000
File:Polarbear.png Polar Bear Can shoot snowballs that stun any enemy they hit. can swim through the ice bergs very very slowly and when boost you shoot snow balls that stun people Top Tier Leopard Seal 100% 9.0 (total: 900) 8.0 (total: 160) 0% 0% 3 45s 25s 5s 219.000
Marlin Marlin Attacks cause the enemy to bleed, jumping through the air like a dolphin gives you a speed boost (stackable five times) . Top Tier Dolphin or

Narwhal

120% 7.0 (total: 700) 5.0 (total: 100) 0% 100% 2 60s 10s 20s 219.000
Sunfish Sunfish It get no recoil when attacking. Can't be poisoned. It heals faster on the surface Top Tier Dolphin 100% 9.0 (total: 900) 2.0 (total: 40) 60% 0% 3 20s 10s 5s 219.000
Stonefish Stonefish Whoever you touch you will poison it. When boosting leaves poisonous barbs. Can go through ground. Top Tier Oarfish 85% 7.0 (total: 700) 5.0 (total: 100) 0% 50% 3 10s 10s 5s 219.000

NPC Animals

NPC Animals are animals that exist in Deeeep.io but are AI/Computer-controlled, and cannot be controlled by players.

Image Animal Description Evolves Into Evolves From Speed Health multiplier Damage multiplier Damage block Armor penetration Boosts Oxygen time Temperature time Pressure time XP
Pollock Pollock Swims in schools with other pollock and evades all player-controlled animals. None None 100% 0.5 (total: 50) 0.0 (total: 0) 0% 0% 1 20s 10s 5s 0

References

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